Does Lilypad Of Fertility Work With Botany Pots Exclusive | RELIABLE - 2025 |

Lilypad of Fertility does NOT work with Botany Pots

In modern modpacks like All The Mods (ATM), the . While Lilypads are legendary for speeding up traditional 9x9 farmland crops, Botany Pots operate as self-contained "machines" with their own internal growth logic that generally ignores external world-based tick accelerators. 🌿 The Truth About Lilypads vs. Botany Pots Why They Don't Mix

If you are committed to using Botany Pots for their compact size and low lag, you'll need different tools: does lilypad of fertility work with botany pots exclusive

Topic: Does the Lilypad of Fertility Work with Botany Pots? (Exclusive Analysis)

  1. Override BotanyPotBlock to accept random ticks.
  2. Forward those ticks to the internal inventory logic.
  3. (Not recommended — breaks performance assumptions of Botany Pots)

Botany Pots are self-contained "blocks" that handle growth internally based on their own timers. They do not register as a "crop" in the world that the Lilypad can detect. Optimization: Lilypad of Fertility does NOT work with Botany

Have you tested this in a specific modpack version where results differed? Check your configs – some server owners tweak tick handling, but by default, the answer remains: The Lilypad of Fertility does not work with Botany Pots Exclusive. However, the actual effect or compatibility can depend

2.2 The Botany Pot

The Botany Pot (often associated with the Botany Pots mod by DArthOSmium or the original Bonsai Trees concept) is a block entity (TileEntity). It does not contain physical crop blocks in the world space. Instead, it holds a crop as an inventory item (NBT data) and simulates its growth. The pot renders the visual of the crop, but as far as the game engine is concerned, the crop is stored data, not a placed block in the world coordinate system.

// KubeJS example (fictional but logically possible) BlockEvents.broken('botanypots:botany_pot', event => let lilypadNear = event.block.findEntitiesWithin('reliquary:lilypad_of_fertility', 4); if (lilypadNear.length > 0) event.block.entity.data.raw.progress += 5; // manual boost