Hatsune Miku - Project Diva X -pcse00867- -ntsc- !exclusive! -
The Evolution of Performance: Hatsune Miku: Project DIVA X (PCSE00867) Hatsune Miku: Project DIVA X
Background
While the core gameplay—tapping face buttons and flicking analog sticks to the beat—remains intact, Project DIVA X introduced and removed several mechanics to streamline the experience: Hatsune Miku - Project DIVA X -PCSE00867- -NTSC-
The game maintains the series' traditional rhythm-action where players tap buttons (Cross, Circle, Triangle, Square) as icons overlap with targets on the screen. Rush Notes The Evolution of Performance: Hatsune Miku: Project DIVA
The Vita version relies on the handheld's button inputs and the touchscreen. The D-pad and face buttons offer tactile feedback that is distinct from the arcade stick or DualShock controllers. Notably, the PCSE00867 version includes the "Scratch" mechanic, where players must swipe the touchscreen or rear touchpad for "Slide Notes." The Vita version allows players to use the analog sticks for slides, a crucial quality-of-life feature that was not present in earlier Vita entries, acknowledging the difficulty of hitting precise slide notes on a small capacitive screen. Key Game Information Platform: PlayStation Vita Region: NTSC
PCSE00867
Hatsune Miku: Project DIVA X (Product ID: ) is a rhythm game released in August 2016 for the PlayStation Vita in North America . It is the tenth entry in the Project DIVA series and introduced a narrative-driven gameplay style centered on "Live and Produce". Key Game Information Platform: PlayStation Vita Region: NTSC (North America) Release Date: August 30, 2016 Genre: Rhythm / Music Developer/Publisher: Sega and Crypton Future Media Core Gameplay Features
Home Room:
An evolution of the "DIVA Room" where players can interact with Miku and her friends, give gifts, and build friendships. Reception Hatsune Miku: Project DIVA X | Game Intro | PlayStation®4
Touch Controls:
The Vita's front touchscreen is utilized for "Scratch" notes, which many fans find more intuitive than using analog sticks on a controller.