Multiversus Frame Data //free\\
While there is no official in-game frame data for MultiVersus
- Data: Startup 16f. Active 4f. Recovery 28f.
- Analysis: Very slow startup and massive recovery.
- Usage: If Wonder Woman misses her lasso, you have exactly 28 frames to dash in and hit her. If you are playing a character with a 9-frame tilt (like Jake), you have a massive 19-frame window to land a free punish.
Let's look at specific examples to understand how this plays out in a real match between two players. Multiversus Frame Data
Most grounded normals (Jabs, Tilts) can be cancelled into a dodge. This artificially lowers their recovery. While there is no official in-game frame data
Startup Frames:
The "wind-up" before an attack can actually deal damage. During this phase, your character is vulnerable to being "stuffed" by a faster move. Data: Startup 16f
Frame Data Highlights
These values, compiled by the community, often differentiate the top-tier "fast" characters from the heavier "slow" tanks. Jump Velocity Arya Stark Wonder Woman Bugs Bunny Iron Giant