This is the headline feature. Games using Doom Eternal ’s id Tech 7 (Vulkan) or Starfield ’s Creation Engine 2 (DX12) were previously unrippable without complex manual memory dumping. Ninja Ripper 20 hooks into the new API layers directly. It supports:
Starting with version 2.0.13, you can use for more modern games (DirectX 11/12). ninja ripper 20
Disclaimer: Ripping assets from games exists in a legal gray area. Use for personal study, reference, or fan art. Do not use ripped assets in commercial projects or claim them as your own. Ninja Ripper 20: The Ultimate Guide to Extracting
This isn't just a minor version bump. Ninja Ripper 20 represents a complete architectural overhaul, promising support for modern APIs (DirectX 12, Vulkan), 64-bit stability, and features that creators have begged for since 2015. Whether you are a 3D artist building a fan tribute, a machinima director, or a game developer analyzing competitor LOD systems, this guide will walk you through everything you need to know about Ninja Ripper 20. 64-bit native support (crucial for modern AAA games)
| Feature | Ninja Ripper 20 | 3D Ripper DX (Legacy) | RenderDoc (Dev Tool) | | :--- | :--- | :--- | :--- | | | Yes | No | Yes | | Texture Export | Automatic (DDS/PNG) | Manual | Manual | | Bone Weights | Yes (via .RIP) | No | No | | Ease of Use | High (Hotkey) | Medium | Low (Needs frame analysis) | | Cost | Freemium / $20 | Abandonware (Free) | Free (Open Source) |