: Improvements to texture coordinate (UV) scaling allowed for more accurate texture application once the models were moved into editors like Blender or 3ds Max. DirectX Support
Looking back, was more than just software; it was a democratizing force. Before 2013, extracting a model from a commercial game required months of reverse engineering. After 2013, a novice could press F10 and have a fully textured model in Blender within minutes. ninja ripper 2013
Usability