is a powerful physics-based brush plugin for 3ds Max (2016–2025) that allows you to sculpt realistic cloth wrinkles and folds in real-time. Developed by PolyDesign , it brings a workflow similar to cloth brushes found in ZBrush and Blender directly into the 3ds Max viewport. Key Features of v2.07
Even if you are running Max 2025, the "207" engine still supports back-saving to 2016 format, making it a top choice for studio pipelines with mixed versions.
: Start with basic operations like creating simple cloth simulations and experimenting with texture and pattern creation. The user manual or online tutorials can provide guidance on more advanced features.
Convert & setup modifier
PolyCloth stores brush operations as a stack modifier. You can return to any step, adjust brush intensity, or even convert the result to a morph target for animation.