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Project Smash Script Auto Farm Inf Cash More ~upd~

Auto Farm Players:

Automatically tracks and attacks nearby players to farm eliminations.

: Allows players to stay in the air indefinitely or avoid being knocked out of the "Blast Zone". Hitbox Expander project smash script auto farm inf cash more

1. Executive Summary

scripting, specifically focusing on "Auto Farm" and "Infinite Cash" functionalities common within the Roblox exploit community. Auto Farm Players: Automatically tracks and attacks nearby

  • Scripts asking for your Roblox cookie or password.
  • Executables (.exe) claiming to be a script – real scripts are .lua or text.
  • “Key system” that forces you to complete surveys – those are scams.

The primary objective of using auto farming scripts in Project Smash is to accumulate a substantial amount of in-game currency and resources quickly. Players who engage in auto farming often seek to acquire rare items, enhance their characters' abilities, or gain a competitive edge over other players. The allure of infinite cash and resources can be attributed to the satisfaction of achieving in-game goals and the desire to experience the thrill of dominating the game's competitive aspects. Scripts asking for your Roblox cookie or password

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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

Auto Farm Players:

Automatically tracks and attacks nearby players to farm eliminations.

: Allows players to stay in the air indefinitely or avoid being knocked out of the "Blast Zone". Hitbox Expander

1. Executive Summary

scripting, specifically focusing on "Auto Farm" and "Infinite Cash" functionalities common within the Roblox exploit community.

  • Scripts asking for your Roblox cookie or password.
  • Executables (.exe) claiming to be a script – real scripts are .lua or text.
  • “Key system” that forces you to complete surveys – those are scams.

The primary objective of using auto farming scripts in Project Smash is to accumulate a substantial amount of in-game currency and resources quickly. Players who engage in auto farming often seek to acquire rare items, enhance their characters' abilities, or gain a competitive edge over other players. The allure of infinite cash and resources can be attributed to the satisfaction of achieving in-game goals and the desire to experience the thrill of dominating the game's competitive aspects.


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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