Reshade Ray Tracing Shader Rtgi 0.33 Link

I’ve written this for a typical PC gaming/graphics enthusiast blog — informative, slightly technical, but not overly academic.

RTGI (Ray Traced Global Illumination)

The shader by Pascal Gilcher (Marty McFly) is a post-processing tool for ReShade that simulates path-traced lighting, shadows, and ambient occlusion in almost any DX9, DX11, DX12, or Vulkan game. Reshade Ray Tracing shader RTGI 0.33

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The 0.33 update focused on addressing the two primary hurdles of post-process ray tracing: and performance . I’ve written this for a typical PC gaming/graphics

: Essential for many games to allow the depth buffer to remain active during network activity or to access advanced features. Depth Buffer Access : Essential for many games to allow the

Q: I have the RTGI 0.33 files, but the screen is black.

A: 90% solution: Disable "Performance Mode" in Reshade settings. 9% solution: Toggle the RESHADE_DEPTH_INPUT_IS_REVERSED flag.