Reshade Rtgi 0361 Portable < 2025-2026 >

ReShade RTGI 0.36.1

The shader, developed by Pascal Gilcher (known as Marty McFly ), represents a pivotal moment in post-processing technology, effectively "democratizing" ray tracing for thousands of legacy and modern games that lack native support. By injecting code that accesses a game’s depth buffer, this version of the Ray Traced Global Illumination (RTGI) shader simulates realistic light behavior—such as light bouncing and color bleeding—to transform flat, rasterized scenes into immersive, photorealistic environments. The Core Technology: Screen Space Ray Tracing

Download the Zip

: Once subscribed, download the ReShade_GI_0.36.1.zip . Installation : reshade rtgi 0361

, the 0.36.x series focuses on refining the "iMMERSE" framework: marty's mods Mitosis (Dual Shaders) ReShade RTGI 0

What is ReShade RTGI 0361?

ReShade RTGI 0.36.1

, developed by Pascal Gilcher (also known as Marty McFly), is a highly advanced screen-space shader that brings ray-traced global illumination to almost any PC game. Version 0.36.1 was a significant milestone in its development, focusing on performance optimisations and more robust ray-tracing features. Overview of ReShade RTGI The Problem: The "Flatness" of Rasterization Reshade RTGI

  • Architectural visualization: Accurate simulation of lighting in architectural models.
  • Product design: Realistic rendering of products with accurate lighting.
  • Virtual reality: Enhanced immersion through realistic lighting in VR experiences.

The Problem: The "Flatness" of Rasterization

Reshade RTGI 0.361 — Detailed Guide