In , the require() function is used to load and run code stored in a ModuleScript .
-- Cleanup after playing game:GetService("Debris"):AddItem(sound, 2) roblox noot noot script require
-- Play sound on touch part.Touched:Connect(function(hit) if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then sound:Play() end end) Roblox scripting In , the require() function is
-- WARNING: This is for educational analysis only. Using this violates Roblox ToS. loadstring(game:HttpGet("https://pastebin.com/raw/FAKEEXAMPLE"))() -- Or using require to load a pre-existing admin module: Find a working Audio ID: Go to the
require chain correctly.