Rtgi 0.17.0.2 Release !full!

0.17.0.2

RTGI (Ray-Traced Global Illumination) version was a significant beta release by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . Distributed primarily through the Marty McFly Patreon, this shader for ReShade brings path-traced lighting effects to games that do not natively support hardware-accelerated ray tracing. Key Features and Changes in 0.17.0.2

Key Improvements & Fixes

The primary focus of version 0.17.0.2 was to refine the technical performance and stability of the shader after the major 0.17.0 overhaul. It addressed specific artifacts and improved the efficiency of the ray-tracing logic. rtgi 0.17.0.2 release

Bottom Line

  • Screen Space Ray Tracing: This technique enables the efficient rendering of dynamic lighting effects, such as ambient occlusion and volumetric lighting.
  • Light Propagation Volumes: This method simulates the way light scatters and propagates through complex scenes, producing more accurate and realistic lighting.
  • Sparse Voxel Octrees: This data structure enables fast and efficient rendering of complex geometries and dynamic lighting effects.