The specific needed for SEH to work in Visual Studio?
SteamAPI_WriteMiniDump is not typically called in the main game loop. It is intended to be called within a Structured Exception Handler (SEH) or a custom crash handler hook. SteamAPI WriteMiniDump
At its core, SteamAPI_WriteMiniDump captures essential diagnostic data, including: Where to learn more SteamAPI_WriteMiniDump is not typically
SteamAPI_WriteMiniDump equivalents using signal handlers, but they're less featured.