Volley And Bayonet Rules Pdf Version · Original & Complete
Volley & Bayonet
(V&B) remains a cornerstone of grand-tactical miniatures wargaming, specifically designed to simulate massive battles from the gunpowder era (roughly 1700–1900) in a single evening. Originally published by Game Designers' Workshop (GDW) in 1994, the system is now in its second edition, titled Volley & Bayonet: Road to Glory (2008).
While the complete rulebook is a commercial product, the active Volley and Bayonet community often shares free resources that are highly useful: volley and bayonet rules pdf version
Q: Does the PDF include markers and templates?
PDF version
The original Volley & Bayonet rulebooks (1st edition from the 1990s and the revised "Road to Glory" edition) are long out of print. Physical copies on eBay often fetch collector prices ($50–$150). Consequently, the has become the standard entry point for new players. Volley & Bayonet (V&B) remains a cornerstone of
- Open the PDF to page 45 (Movement). Ignore the advanced rules for your first game. Use only basic movement.
- Page 52 (Fire Combat). Roll D10 per two strength points. Hit on a 5+.
- Page 58 (Melee). This is the heart of V&B. Compare total strengths. Higher strength adds +1 per die.
- Page 64 (Morale). After any melee loss, roll morale. Fail = Retreat 1 move.
: The game uses a straightforward sequence of phases: Command, Movement, Rally, Morale, Combat, and Exhaustion. There are no complex die rolls for movement distances or group moves, which speeds up play significantly. Historical Breadth Open the PDF to page 45 (Movement)