Volley And Bayonet Rules Pdf Version · Original & Complete

Volley & Bayonet

(V&B) remains a cornerstone of grand-tactical miniatures wargaming, specifically designed to simulate massive battles from the gunpowder era (roughly 1700–1900) in a single evening. Originally published by Game Designers' Workshop (GDW) in 1994, the system is now in its second edition, titled Volley & Bayonet: Road to Glory (2008).

While the complete rulebook is a commercial product, the active Volley and Bayonet community often shares free resources that are highly useful: volley and bayonet rules pdf version

Q: Does the PDF include markers and templates?

PDF version

The original Volley & Bayonet rulebooks (1st edition from the 1990s and the revised "Road to Glory" edition) are long out of print. Physical copies on eBay often fetch collector prices ($50–$150). Consequently, the has become the standard entry point for new players. Volley & Bayonet (V&B) remains a cornerstone of

  1. Open the PDF to page 45 (Movement). Ignore the advanced rules for your first game. Use only basic movement.
  2. Page 52 (Fire Combat). Roll D10 per two strength points. Hit on a 5+.
  3. Page 58 (Melee). This is the heart of V&B. Compare total strengths. Higher strength adds +1 per die.
  4. Page 64 (Morale). After any melee loss, roll morale. Fail = Retreat 1 move.

: The game uses a straightforward sequence of phases: Command, Movement, Rally, Morale, Combat, and Exhaustion. There are no complex die rolls for movement distances or group moves, which speeds up play significantly. Historical Breadth Open the PDF to page 45 (Movement)