Title: Navigating the Update: A Player’s Guide to the New "Ships 3D" Hacks and Modifiers
- Scan the historical blueprint.
- Use an AI model fine-tuned on "Ship Silhouettes" to generate a depth map.
- Convert depth map to a high-poly mesh.
- Retopologize using "Quad Remesher."
- Modeling: Blender 4.2 + Shipwright add-on + LoopTools.
- Slicing: OrcaSlicer (outperforms Cura for ships due to better tree supports).
- Rigging Simulation: Bones Pro (for dynamic sails reacting to wind).
- AI Upscaling: For old 3D models scanned from blueprints – use TripoSR (runs locally) to convert 2D ship drawings into rough 3D meshes in 1 second.
If you want, I can:
- Expand this into a full-length formatted paper (approx. 5–10 pages) with figures and step-by-step commands for specific tools; or
- Produce a 1-page quick-reference cheat sheet for photogrammetry + Blender LOD export.