Title: Navigating the Update: A Player’s Guide to the New "Ships 3D" Hacks and Modifiers

  1. Scan the historical blueprint.
  2. Use an AI model fine-tuned on "Ship Silhouettes" to generate a depth map.
  3. Convert depth map to a high-poly mesh.
  4. Retopologize using "Quad Remesher."
  • Modeling: Blender 4.2 + Shipwright add-on + LoopTools.
  • Slicing: OrcaSlicer (outperforms Cura for ships due to better tree supports).
  • Rigging Simulation: Bones Pro (for dynamic sails reacting to wind).
  • AI Upscaling: For old 3D models scanned from blueprints – use TripoSR (runs locally) to convert 2D ship drawings into rough 3D meshes in 1 second.

If you want, I can:

  • Expand this into a full-length formatted paper (approx. 5–10 pages) with figures and step-by-step commands for specific tools; or
  • Produce a 1-page quick-reference cheat sheet for photogrammetry + Blender LOD export.
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